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Call 3 winning projects

Call 3 winning projects

A total of 23 projects have been selected under Call 3. Each will receive up to €60K. The winning projects are as follows:

Project Name: ‘ReadRunner – A Playful Reading Platform for Dyslexics’

Project Lead: Bee3ee

Country: Italy

Organisation Website: http://www.bee3ee.com/

Project Website: http://www.thereadrunner.com/

This project aims at creating a revolutionary mobile platform aimed to assist children with Dyslexia in improving their reading and comprehension aptitudes through a unique intelligent play experience, hosted on a mobile app. CHEST support will be used for further tech development including additional features, deployment on iOS and Android mobile apps and testing with both children and teachers.


Project Name: ‘Hybrid Letter Box – Bridging the analog/digital gap’

Project Lead: Berlin University of the Arts

Country: Germany

Website: http://www.design-research-lab.org/

Project Page: http://www.design-research-lab.org/projects/hybrid-letter-box/

A device that mimics the very traditional communications medium of a letterbox, with a digitization-module inside, which is used to photograph postcards that are thrown inside using visual markers to determine the area where the content is written and capture it with a camera, which then saves the image on a local server so they can be distributed to digital platforms or the Hybrid Letterbox website.


Project Name: ‘PAYEZE – MOBILE PAYMENT SOLUTION’ (renamed as ‘BUZZIN’)

Project Lead: Sparta Technologies Ltd

Country: United Kingdom

Organisation Website: http://www.spartadigital.co.uk/

Project Website: http://buzzinapp.com/

An innovative community based mobile payment service that removes the cost and penalties or hidden fee issues imposed by banks, with a disruptive payment platform that enables local financial ecosystems to be set-up outside the banking networks, including free P2P (Peer-to-peer) payments, payments to local businesses for goods, and posting of offers to customers, with a flat transaction fee for payments collection to businesses.


Project Name: ‘Provenance Coin: Open supply chains on Blockchains’

Project Lead: Provenance Ltd

Country: United Kingdom

Organisation Website: https://www.provenance.org/

The project will build a prototype of the blockchain application to demonstrate the mechanics of an open registrar for access to: 1) product identifiers, 2) asset tracking and 3) related product information (e.g. certifications, contracts and audit details) to be used by a network of businesses along a supply chain to foster improved transparency and the tracking of materials, components and products to enable informed purchases.


Project Name: ‘‘Transformap – mapping social innovation’

Project Leads: Get Active and Ecobytes

Countries: Austria and Germany

Organisation Websites: http://getactive.org/ and https://ecobytes.net/

Project Website: http://transformap.co/

TransforMap provides the solution to the recognised global challenge of mapping social innovation. It aims to co-develop with users, a set of tools and standards for free and open crowd mapping, that allows for aggregating all those mapping initiatives in the field of social innovation, which can be easily navigated by interested party. The approach will give everyone with the opportunity to map the initiatives, communities, projects, worker-owned, self-managed, democratically organized companies and other institutions dedicated to meeting people’s needs, serving (and providing greater visibility) to the common good and contributing to a more sustainable way of life.


Project Name: ‘AdviSex’

Project Lead: beMINT

Country: Italy

Organisation Website: http://www.bemint.it/en/

A comprehensive web application to provide a distinguished and complete resource supporting sexual health and prevention and enabling users to overcome shame and that can be encountered through traditional forms of medical consultation incluidng doctor-patient first contact. The approach is delivered through the Living Lab methodology, and offered via a mobile ‘personalised’ application, taking into account user characteristics such as age, gender and sexual orientation.


Project Name: Yousense – ‘Citizens for monitoring/sharing air pollution data’

Project Lead: Yousense

Country: Italy

Organisation/Project Website: http://www.yousense.eu/

The first open-source air pollution DIY kit for EU citizens, to individually monitor air pollution (starting with PM10) and to share this data via an interactive map, mapping the quality of Air in a city and implementing dedicated networks and measurement campaigns. This information is then shared via the YouSense air quality database, opening the API to third party sites and organizations.


Project Name: Active Citizen’

Project Lead: Citizens Foundation

Country: Iceland

Website: http://www.citizens.is/

Project Page: http://www.citizens.is/docs/Active-Citizen-Short-Description.pdf

Active Citizen is an open source project that will simplify citizen’s participation by bringing Artificial Intelligence algorithms and Virtual Reality to citizens for democratic and civic purposes. It is a tool that seeks to address the trend of decreasing formal political participation by encouraging and empowering citizens to participate more actively when it comes to issues of civic importance. Citizens will be able to have their say on decisions affecting them as well as help define the political agenda and top priorities of their group, neighbourhood, municipality or even country. The toll sees to provide more enlightened dialogue between citizens and local and national governments.


Project Name: YUBU – ‘Serious Gaming for Study and Career Orientation’

Project Lead: BeInvolved

Country: Netherlands

Organisation Website: http://www.beinvolved.nl/

Project Website: https://www.yubu.co/

A web based game platform providing support to high school students in Study and Career Orientation (SCO). The web based digital learning platform consists of an online library with games and an adaptive platform. The platform will guide students through SCO from the start of the first year up to the final exams in the last year of secondary school. Students will play serious games to identify their mastery, discover their interests and talents, enabling them to make more informed decisions.


Project Name: ‘Tender-IT’

Project Lead: Tender-It BV

Country: Netherlands

Organisation/Project Website: http://www.tender-it.com/

A dedicated platform, which will increase transparency of tenders when it comes to procuring commodities and services by Local, regional, national and EU governments. The platform will seek to develop a digital market place that processes and unifies existing European tender sources, making the market transparent for all organizations and especially small SMEs and self-employed professionals. The platform will combine smart search and matching techniques in order to connect ‘Seekers’ and ‘Solvers’ of tenders in a more effective way and have an online environment to manage, track and monitor public tenders – a first ever online tender management dashboard.


Project Name: ‘3D-Immersion Platform with Low-literacy course’

Project Lead: Organiq B.V.

Country: Netherlands

Organisation Website: http://organiq.nl/

Project Page: http://organiq.nl/insights/low-literacy/

A 3DIE platform where educational courses with social focus can be followed. These courses could potentially tackle a broad range social needs from health & lifestyle to language to bullying. What is distinctive about these courses is the use of a completely new approach to learning: 3D immersion combined with gamified learning. By having the learner interact within a 3D-world solving simulated real-life problems. Motivated through gamification, these courses will be significantly more effective than many current more traditional classroom methods.


Project Name: ‘MoreLife Online – Tackling Global Obesity’

Project Lead: MoreLife Ltd

Country: United Kingdom

Organisation Website: http://www.more-life.co.uk/

To enable everyone to benefit from the high quality and evidence-based obesity reduction programmes (that are run on behalf of the UK NHS and local authorities), by upgrading the digital patient management system and online platform (front-end websites and social media) to effectively deliver safe, non-judgmental and accessible tools and information. Members will gain access to a safe, support system that is accessible 24 hours a day, with unique behaviour change tools and resources enabling users not only to lose weight, but also providing a community of individuals who can offer peer to peer support, guided by experts to promote persistent behavior change and long term weight management.


Project Name: ‘Medhance’

Project Lead: Medhance Ltd

Country: United Kingdom

Organisation/Project Websites: http://www.medhance.com/ and https://medhance.wordpress.com/

A platform and app that uses academic best practice to educate patients and carers in the correct use of medical devices from Asthma inhalers through to glucose monitoring, helping them retain what they have learnt, by being simple to use, instructions via a use of media (text, photographs and videos). It seeks to improve patient care ion the home environment, reducing the number of emergency department attendances caused by incorrect use of medical equipment.


Project Name: Jourvie – ‘an app for the eating disorder therapy’

Project Lead: Jourvie gemeinnützige UG (haftungsbeschränkt)

Country: Germany

Organisation/Project Websites: http://www.jourvie.com/ and http://en.jourvie.com/

An app, created to support people suffering from eating disorders like anorexia or bulimia and make their therapy easier and more efficient. The solution provides them with the tools they need for a successful recovery, such as a food journal, coping tactics, motivation and support from peers. ‘Jourvie’ also help them to communicate more efficiently with their therapist.


Project Name: ‘SHOP&DROP’

Project Lead: Shop&Drop – DIT project BV

Country: Netherlands

Organisation/Project Website: http://www.shopendrop.nl/

To develop a service using web and mobile apps that makes it as easy and visible as possible for European citizens to participate in waste separation, by interlinking ‘separation behaviour’ to their ‘shopping behaviour’ – every time a citizen goes ‘out’ to shop (whether in store or online) they will think of what waste/old products to drop AND will do that in the same routine. This is achieved by providing the user with personal recycle advice, motivating and rewarding them. Simultaneously Shop&Drop serves as a loyalty platform for consumer brands (retailers and manufacturers), who can motivate their (on- & offline) customers to separate their waste and through that generate new traffic & customer loyalty.


Project Name: ‘W4P’ – Crowdsourcing platform

Project Lead: Open Knowledge Belgium vzw

Country: Belgium

Organisation Website: http://www.openknowledge.be/

Project Website: http://w4p.be/

W4P is an Open Crowdsourcing platform (with a strong focus on social innovation) designed to host single projects that are searching for funding (donations or rewards based), volunteers, coaching or materials. With this purpose it seeks to advance traditional crowdfunding channels by considering the non-financial contributions in addition to the funding itself.


Project Name: SERLO – Open Language Learning Platform’

Project Lead: Serlo Education

Country: Germany

Organisation Website: https://de.serlo.org/

Project Website: https://de.serlo.org/abc

A web-based, open learning platform that will host free language learning materials, in order to lower the economic and social hurdles associated with acquiring foreign language skills laying the foundation for a successful integration of refugees into their respective host societies. The project builds on the successful open learning platform www.serlo.org which is used by 200.000 students a month to learn mathematics. The platform will offer grammar explanations, diverse exercises, a vocabulary training tool and a matching tool for international study groups. The software will be Open Source and we use open licenses for the content (Open Educational Resources).


Project Name: ‘User Centric Energy Management System for Social Housing’

Project Lead: BMS Home Ltd (trading as Thermionix)

Country: United Kingdom

Organisation Website: http://www.thermionix.com/

The BMS Home system uses adaptive software to predict forward energy demand and control energy storage and release improving the efficiency and economics of electric storage heaters and particularly aimed at social housing residents Through the collection of data such as weather forecasting, the system would provide a user heating plan, temperature control, and collective energy demand balancing.


Project Name: ‘SchulePLUS Mobile Application’

Project Lead: SchulePLUS GmbH

Country: Germany

Organisation Website: https://www.schule-plus.de/

Project Website: https://www.xn--schlerpraktikum-1vb.de/profilcheck/start

An innovative matching platform that helps students identify their own strengths and choose a company to intern with accordingly, by developing a mobile web-app that provides the user with a range of scenarios, and the ability within the app to take a test of their interests and skills and be redirected to an organisation that fits their skills accordingly. It also allows stakeholders like foundations, universities, companies, individual experts, NGOs or cultural institutions to post their cooperation offers for schools facilitating improved cooperation between schools and external partners.


Project Name: ‘SourceIT-Mapping Resources to Increase Recycling’

Project Lead: Macroom E

Country: Republic of Ireland

Organisation Website: http://macroom-e.com/

Project Website: http://www.sourceit.ie/

SourceIT aims to increase levels of reuse and recycling of materials/waste by supporting social and commercial enterprises with an innovative digital solution (online platform) incorporating GIS tools to allow them to geographically locate materials/waste, to share data and to collaborate, which is likely to speed up the process of identifying solutions for reuse and recycling, so that in the short and long term they can become more sustainable. The platform offers greater visibility on quantities, capacities and locations of waste materials and also streamlines the logistics and transportation required for efficient reuse and recycling. Source IT not only provides enterprises with valuable resources to help operationally, it also profiles the enterprises as a sustainable, stable and efficient method of doing business.


Project Name: ‘Kidslox: setting boundaries in the age of the iPad’

Project Lead: Kidslox Trading Ltd

Country: United Kingdom

Organisation/Project Website: https://kidslox.com/en/

A solution that engages both parents and children, helping to educate and provide a disciplined framework for children to embrace the benefits of technological innovation whilst maintaining a healthy and balanced attitude toward it, via an App that allows parents to manage the time spent and content viewed on their child’s devices, allowing them to explore only what their parent deems appropriate and to choose when they can do so.


Project Name: Personal health record for elderly people’

Project Lead: Bossers en Cnossen BV

Country: Netherlands

Organisation Website: http://bnc.nl/

A personal health record (PHR) managed and owned by the elderly themselves, with full compliance with the needs and expectations of elderly people and their formal and informal care givers, but without replacing necessary electronic healthcare records (EHRs) of professionals. PHR will only store those files of the different care professionals which the elderly needs in supporting his/her self-management. This client driven approach is an innovative disruptive way of looking to the way electronic health records can be designed and used.


Project Name: ‘Mountainwatch’

Project Lead: Politecnico di Milano

Country: Italy

Project Website: http://snowwatch.polimi.it/map.php

A unique service to improve a user’s mountain experience while helping the environment, acting as a crowdsourcing interface for environmental data collection. The approach uses n image processing algorithm that aligns the user’s images of mountains to synthesized rendered views of the terrain in order to identify precisely where a mountain peak is located on the image, and also to detect whether the peak is visible or not (due to clouds, rain, obstacles, etc.). This information can then be used to help support data collection and analysis by relevant Environmental Protection Agencies to keep our mountains and glaciers more continuously and cost effectively monitored.